SLIGHTLY ROTATING AN IMAGE TO INCREASE INHERENT 3d
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OTHER INSIGHTS WHICH HAVE SPRUNG UP ALONG THE WAY INCLUDE THE FOLLOWING
I may have an explanation for those mysterious fingers spilling down
on the right of the corrupted core. The explanation was discovered today
(July 5, 2001, 11:30 AM), using screen capture. There were two identical
images side by side in the PSP graphics editor - it is the first time I
ever tried the following. I slid one of the images over, away, gradually,
while keeping the two images merged in overlay by eyesight, looking to
see if 3D improved in eyefocused overlay and suddenly the 3D did improve,
enough to reveal that an arm of the slanting upright spiral galaxy
(octupus) has been sliding into the body of the other (whale), under
its skin, the arm imbedding like a surgical tool under the skin has
caused the spilling fingers.
Above is an image which revealed the cause of the spill of 'fingers'
tonging to the right.
The result when merged in visual overlay is very hard on the eyes
because of the vertical displacement which is commonly used by
anaglyph enthusiasts when making stereo views from mono photographs
of themselves etc., so I will not be using this technique generically
for images. The above two-image panel is an example of what the unusual
placing technique yieilded in overlay view, it was good enough to get
me around a number of puzzling interpretations in understanding this
collision, but because of visual discomfort is not good enough to be
used for heralding insights.
PLAYING THE STEREO IN 3D
Image X - the right view is rotated by 4 degrees
Image Y - right view rotated by 2 degrees
Image Z - both images are the same
PROOF THAT IT IS NEVER TOO LATE TO LEARN SOMETHING NEW
Dated 11 PM, June 26, 2001.
The astonishing degree of extra stereo in Image X immediately above
is by serendipidous accident and comes as some surprise. You would
think after 4 1/2 years I would have the subject of
virtual 3D pinned down but apparently not. The extra stereo in Image X
above comes because the right hand view in the image pair was rotated to
the right (clockwise) by 4 degrees to be able to draw in a thin pole pair
axis and instead of restoring the view to original orientation I used the
rotated version to see if I could save a few seconds of work time by
displaying the distorted image alongside the correct image. It worked.
Astonishing stereo resulted. The view in stereo is distorted of course,
but who the fuck cares, look at how far apart each individual object and
item is in this galaxy. Here next are comparative stereo views with one
image rotated 2 degrees.
Because of the distortion I will not be using this 'rotation'
technique much. If the discovery had yielded images which were
correct as well as stereo authentic I would have been stuck with
restaging one heck of a lot of image pairs but fortunately this
will not be necessary.
YIN-YANG EFFECT, ROTATE TO THE LEFT? ROTATE TO THE RIGHT?
Part of the distortion is a yin-yang phase shift depending on if
the image is rotated to the right, or left. Here is a comparative
set of images, one an image rotated 1 degree to the right, the
other 1 degree to the left. In the first the lower portion
extends into foreground space, in the second the lower
portion receeds causing confusing yin-yang phase distortion -
which yin or yang is the real thing.
Image A
Image B
It helps to have a reference image whose 3D authenticity is known,
in order to test image phase rotation for intrinsic yin or yang stereo.
Here next is a quick test (obviously one had to be done to check the
torqued stereo effect for authenticity) of a street scene in Ottawa east
circ. the early 90's, in which the right image is Normal (1), then rotated
1 degree, then rotated by 2 degrees. By 2 degrees of rotation, distortion
is becoming apparent, even though the noticeably increasing stereo depth
remains authentic in all ways.
1 Quasar comes home - the little dog was named Quasar
2 right image rotated clockwise 1 degree
3 right image rotated clockwise 2 degrees
4 right image rotated anti clockwise 2 degrees - a phase distortion test
Oddly enough, the 3D in the left-rotated image view is sharply
diminished even though still authentic. The diminishment may by
due to nothing else but the angle at which the Sun struck the film
in the camera. Angles of incident light are critically important since
they (the angles) are the cause of optical illusions where a Moon crater
turns from an innie to an outie looking like a button when the Moon image
is turned upsidedown. The nature of optical illusions, and how this
relates to virtual 3D, is discussed here.
EXTREMELY NARROW HOLOGRAM MATRIX PHASING ANGLES
The extreme degree of yin-yang phase distortion in Images A and B
above, is undoubtedly due to the extreme narrow micro-nano phasing
angles in the hologram matrix imbedded as 3D content in the astronomy
photo taken of an object at such profound long distance, compared
to the imminent within hand's reach hologram matrix imbedded in
the street scene photos above (views 1 through 4).
To however demonstrate how much intrinsic stereo can be contained
in a single mono photo I have put together a page with some of the
images from 3D-image.htm staged in
rotated stereo, these are all photos taken on Earth and most were
scanned from magazines, or the newspaper, the stereo you see is inherent
in the Mono photograph.
Get used to it, the stereo matrix survived printing in ink on paper,
then scanned, and still - stereo. Get used to it - authentic degrees
of 3D exist in any mono photograph or image. Get used to it there is
no arguing text book dogma the textbooks are wrong, yet again as they
so often are.
In the rotated demonstrations, I have simply used the Width and Height
parameters already in use for an image, and replaced one normal image,
with one slightly rotated the rotation by Paint Shop Pro graphics editor
in a Windows 98 PC computer.
Web site/display/designs/image enhancements - Greydon Moore World's largest cosmic teaching site - Ottawa 2001/2004 form A & O 3 3 |
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