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 SLIGHTLY ROTATING AN IMAGE TO INCREASE INHERENT 3d  


An amazing
degree of stereo
separation has occured by
turning one image by 1 degree and
the second by 2 degrees. If it were not
for the intrinsic violation of true shape I would
use this technique for all images, but essentially I
cannot. This experimental image turned up when
proof reading the bilateral symmetry page
and the idea occurred to mind to
try the image 'turned'
in its frame



Reference image, no turn in display orientation



The
turned images
which follow each have
one standard and one turned view

By a one
degree turn we
can better see the horizontal
striations latterally crossing under
the core deck of Andromeda and
also see better how M110 is
projecting forward

The reference image next has no turn



The following begins from another reference.

OTHER INSIGHTS WHICH HAVE SPRUNG UP ALONG THE WAY INCLUDE THE FOLLOWING

  mysterious Ngc 3314 fingers have an answer  

I may have an explanation for those mysterious fingers spilling down on the right of the corrupted core. The explanation was discovered today (July 5, 2001, 11:30 AM), using screen capture. There were two identical images side by side in the PSP graphics editor - it is the first time I ever tried the following. I slid one of the images over, away, gradually, while keeping the two images merged in overlay by eyesight, looking to see if 3D improved in eyefocused overlay and suddenly the 3D did improve, enough to reveal that an arm of the slanting upright spiral galaxy (octupus) has been sliding into the body of the other (whale), under its skin, the arm imbedding like a surgical tool under the skin has caused the spilling fingers.


Above is an image which revealed the cause of the spill of 'fingers' tonging to the right.

The result when merged in visual overlay is very hard on the eyes because of the vertical displacement which is commonly used by anaglyph enthusiasts when making stereo views from mono photographs of themselves etc., so I will not be using this technique generically for images. The above two-image panel is an example of what the unusual placing technique yieilded in overlay view, it was good enough to get me around a number of puzzling interpretations in understanding this collision, but because of visual discomfort is not good enough to be used for heralding insights.

PLAYING THE STEREO IN 3D

Image X - the right view is rotated by 4 degrees

Image Y - right view rotated by 2 degrees

Image Z - both images are the same

PROOF THAT IT IS NEVER TOO LATE TO LEARN SOMETHING NEW

Dated 11 PM, June 26, 2001.

The astonishing degree of extra stereo in Image X immediately above is by serendipidous accident and comes as some surprise. You would think after 4 1/2 years I would have the subject of virtual 3D pinned down but apparently not. The extra stereo in Image X above comes because the right hand view in the image pair was rotated to the right (clockwise) by 4 degrees to be able to draw in a thin pole pair axis and instead of restoring the view to original orientation I used the rotated version to see if I could save a few seconds of work time by displaying the distorted image alongside the correct image. It worked.

Astonishing stereo resulted. The view in stereo is distorted of course, but who the fuck cares, look at how far apart each individual object and item is in this galaxy. Here next are comparative stereo views with one image rotated 2 degrees.



Because of the distortion I will not be using this 'rotation' technique much. If the discovery had yielded images which were correct as well as stereo authentic I would have been stuck with restaging one heck of a lot of image pairs but fortunately this will not be necessary.

YIN-YANG EFFECT, ROTATE TO THE LEFT?   ROTATE TO THE RIGHT?

Part of the distortion is a yin-yang phase shift depending on if the image is rotated to the right, or left. Here is a comparative set of images, one an image rotated 1 degree to the right, the other 1 degree to the left. In the first the lower portion extends into foreground space, in the second the lower portion receeds causing confusing yin-yang phase distortion - which yin or yang is the real thing.

    Image A

    Image B

It helps to have a reference image whose 3D authenticity is known, in order to test image phase rotation for intrinsic yin or yang stereo.

Here next is a quick test (obviously one had to be done to check the torqued stereo effect for authenticity) of a street scene in Ottawa east circ. the early 90's, in which the right image is Normal (1), then rotated 1 degree, then rotated by 2 degrees. By 2 degrees of rotation, distortion is becoming apparent, even though the noticeably increasing stereo depth remains authentic in all ways.


1 Quasar comes home - the little dog was named Quasar



2 right image rotated clockwise 1 degree



3 right image rotated clockwise 2 degrees



4 right image rotated anti clockwise 2 degrees - a phase distortion test


Oddly enough, the 3D in the left-rotated image view is sharply diminished even though still authentic. The diminishment may by due to nothing else but the angle at which the Sun struck the film in the camera. Angles of incident light are critically important since they (the angles) are the cause of optical illusions where a Moon crater turns from an innie to an outie looking like a button when the Moon image is turned upsidedown. The nature of optical illusions, and how this relates to virtual 3D, is discussed here.

EXTREMELY NARROW HOLOGRAM MATRIX PHASING ANGLES

The extreme degree of yin-yang phase distortion in Images A and B above, is undoubtedly due to the extreme narrow micro-nano phasing angles in the hologram matrix imbedded as 3D content in the astronomy photo taken of an object at such profound long distance, compared to the imminent within hand's reach hologram matrix imbedded in the street scene photos above (views 1 through 4).

To however demonstrate how much intrinsic stereo can be contained in a single mono photo I have put together a page with some of the images from 3D-image.htm staged in rotated stereo, these are all photos taken on Earth and most were scanned from magazines, or the newspaper, the stereo you see is inherent in the Mono photograph.

Get used to it, the stereo matrix survived printing in ink on paper, then scanned, and still - stereo. Get used to it - authentic degrees of 3D exist in any mono photograph or image. Get used to it there is no arguing text book dogma the textbooks are wrong, yet again as they so often are.

In the rotated demonstrations, I have simply used the Width and Height parameters already in use for an image, and replaced one normal image, with one slightly rotated the rotation by Paint Shop Pro graphics editor in a Windows 98 PC computer.



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