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BINNOCULAR VRS VIRTUAL STEREO
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INTRODUCING VIRTUAL STEREO
Physicists and scientists are correct in asserting that 3d binnocular
stereo cannot exist without a pair of binnocular stereo images
photgraphed at a binnocular stereo distance apart, for instance
the two cameras set apart at the width of human eyes (approx 3 1/2 to
4 inches). 6 feet apart is often the range for long distance binnocular
stereo images, even wider for binnocular images photograghed on earth
from outer space.
VIRTUAL 3D
In asserting binnocular is the only physics for stereo, overlooked is
a second more intrinsic 3D contained in any photograph, including mono.
This mono stereo is defined as 'virtual' because it occurs in the
superimposure of two identical mono images displayed or set apart
and focused together, resulting in a 3rd image forming in between
which manifests the mono image's latent hologram storehouse. For
this reason - that the 3rd view formed in the middle does not
really exist physically - is called 'virtual'.
In the frame view of a camera, incident light strikes not only straight
in, but from one corner of the view to the opposite corner of the camera's
image. Criss crossing incident light rays riddle the image with patterns
whose cross phased polarizations store incident stereo information in
a mono frame. The cross phased storehouse is the hologram which contains
the frame's original 3D. The 3D is latent, not seen in mono until two
monos are displaced and refocused together as one, the separation
between the two monos opening the cross hatch patterns with space,
resulting in rejuvinated holobits.
The whole enterprise is quit simple.
'Virtual', is stereo imbued in photonic incident displacements otherwise
called a hologram, except this hologram form is singular in a mono image.
It is not the same as split laser beams rejoined later to produce a walk
around 3D hologram, yet in principle is the same, since the rays apart are
supplied by incidents from all corners areas of the scene frame striking
all possible corners and areas of the captured picture frame, straight
in is only one - minor - way rays strike a camera).
THREE COLOR LOCKED - TWO COLOR TRANSIENT
I picked up this image several years ago off a strand of spider and
haven't found a link to it since. I think it was a Hubble early.
Note the jitterbugs spooling vertically at the motor outshaft on the
right side of the core.
Red and yellow original colors
False color green - red removed, blue added, this did not change the
color separating hologram.
Virtual stereo (3d) separates a solid red plate floating above a yellow
plate, it means the apparent stereo viewed is not to be fully trusted,
there are only two colors in the original image (no blue whatsoever,
which means the hologram is not completely locked into full 3d recovery
which is necessary (three) and found in most every color, and all black
and white, photographs and digital images.
Single color photos are also virtually holographic, for instance each
of the red, and yellow, separated planes for Ngc 1677 above, has in
each plate genuine stereo, marginal at best in this image, but stereo
intact.
3D CLARITY AND IMAGE SIZE
Invariably, though not always, an image becomes noticably larger
brighter and a bit clearer when 3d focus is better, in comparising
two view pairs with a point or two difference in height between
the pairs.
3D VIRTUAL STEREO EXAMPLES - REAL WORLD - CAN'T BE FAKED BOTH IMAGES
IN A PAIR ARE IDENTICAL WHICH MEANS ALONE THEY CAN ONLY KNOW MONO.
Tongue out... tongue in... if you don't believe it.
CHINA WALL
RIFT VALLEY
TORONTO TRANSIT AUTHORITY
One noticable feature of 'virtual stereo' is a change in image optics,
which means the media in which the 'virtual stereo' appears is included
in the view. Picture looking underwater with goggles, vision can be
remarkable underwater in a large swimming pool if the water is clear
the far end of the pool can be seen with striking clarity even though
the clarity includes image density alteration from the water itself,
the water (instead of air) being the carrier medium for the stereo
optics.
In 'virtual stereo' the media of the film emmulsion itself, or digital
binary pixel rastering on a computer or video screen, is the medium,
which is seen altering the texture of the view in the looking through
to distant stereo, in 'virtual 3d images'
Hope this helps physicists and scientists get through the conundrum of
how to drop static locked theories about stereo and 'binnocular' learned
from well written text books which set all limits on stereo at 'binnocular'
only.
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